# WorldToScreenPoint(Camera, Vector3)

> Transforms a position in world space into a screen space point.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.UIModule

```csharp
public static Vector2 WorldToScreenPoint(Camera cam, Vector3 worldPoint)
```

### Parameters

**** (\[Camera]\(/engine/6000.7/script-reference/unityengine/camera)): The camera associated with the screen space position. (Optional)**** (\[Vector3]\(/engine/6000.7/script-reference/unityengine/vector3)): Point in world space.

### Returns

| Type                                                              | Description               |
| ----------------------------------------------------------------- | ------------------------- |
| [Vector2](/engine/6000.7/script-reference/unityengine/vector2.md) | Returns the screen point. |
