# max

> The upper right corner of the rectangle; which is the maximal position of the rectangle along the x- and y-axes, when it is aligned to both axes.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Vector2Int max { readonly get; set; }
```

### Remarks

If you enter a maximum value that is less than the current minimum value, then the entered value becomes the new minimum value and the previous minimum value becomes the new maximum value. The position and size of the [RectInt](/engine/6000.7/script-reference/unityengine/rectint.md) is then adjusted based on the new minimum and maximum values.
