# LightProbes

> The object will have the option to use Light Probes to receive Global Illumination. See LightProbeUsage.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
LightProbes = 2
```
