# point

> The world space position where the physics query shape intersected with the detected Collider2D surface.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public Vector2 point { get; set; }
```

### Remarks

Additional Resources: [\_normal](/engine/6000.7/script-reference/unityengine/raycasthit2d/normal.md), [\_fraction](/engine/6000.7/script-reference/unityengine/raycasthit2d/fraction.md)

### Examples

```csharp
using UnityEngine;

public class ExampleClass : MonoBehaviour
{
    public Vector2 direction;

    void Update()
    {
        // Cast a ray in the direction specified in the inspector.
        RaycastHit2D hit = Physics2D.Raycast(transform.position, direction);

        // If something was hit, draw a line from the start position to the point we intersected.
        if (hit)
            Debug.DrawLine(transform.position, hit.point, Color.yellow);
    }
}
```
