# point

> The impact point in world space where the ray hit the collider.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public Vector3 point { get; set; }
```

### Remarks

Additional Resources: [Physics.Raycast](/engine/6000.7/script-reference/unityengine/physics/raycast.md), [Physics.Linecast](/engine/6000.7/script-reference/unityengine/physics/linecast.md)

### Examples

```csharp
using UnityEngine;
using UnityEngine.InputSystem;

public class Example : MonoBehaviour
{
    // Apply a force to a rigidbody in the Scene at the point
    // where it is clicked.

    // The force with which the target is "poked" when hit.
    float pokeForce;

    void Update()
    {
        if (Mouse.current.leftButton.wasPressedThisFrame)
        {
            RaycastHit hit;
            var ray = Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue());

            if (Physics.Raycast(ray, out hit))
            {
                if (hit.rigidbody != null)
                {
                    hit.rigidbody.AddForceAtPosition(ray.direction * pokeForce, hit.point);
                }
            }
        }
    }
}
```
