# onUnitSphere

> Returns a random point on the surface of a sphere with radius 1.0 (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static Vector3 onUnitSphere { get; }
```

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void Start()
    {
        // Sets the rigidbody velocity to 10 and in a random direction.

        GetComponent<Rigidbody>().velocity = Random.onUnitSphere * 10;
    }
}
```
