# onUnitCircle

> Returns a random point on the circumference of a circle with radius 1.0 (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static Vector2 onUnitCircle { get; }
```

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void Start()
    {
        // Sets the Rigidbody2D velocity to 10 and in a random 2D direction.

        GetComponent<Rigidbody2D>().linearVelocity = Random.onUnitCircle * 10;
    }
}
```
