# streamingMipmapsActive

> Enable automatic streaming of texture mipmap levels based on their distance from all active cameras.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool streamingMipmapsActive { get; set; }
```

### Remarks

Additional Resources: [Mip Map Streaming](/engine/6000.7/manual/materials-and-shaders/textures/texture-loading/texture-streaming.md), [SystemInfo.supportsMipStreaming](/engine/6000.7/script-reference/unityengine/systeminfo/supportsmipstreaming.md), [StreamingController](/engine/6000.7/script-reference/unityengine/streamingcontroller.md), [TextureImporter.streamingMipmaps](/engine/6000.7/script-reference/unityeditor/textureimporter/streamingmipmaps.md).
