# AddFramesFromFile(string)

> Displays the recorded profile data in the profiler.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Profiling](/engine/6000.7/script-reference/unityengine/profiling.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
[Conditional("UNITY_EDITOR")]
public static void AddFramesFromFile(string file)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The name of the file containing the frame data, including extension.

### Remarks

The Profiler appends the loaded data after the last frame in its buffer.

```csharp
using UnityEngine;
using System.Collections;
using UnityEngine.Profiling;

public class ExampleClass : MonoBehaviour
{
    void Example()
    {
        Profiler.AddFramesFromFile("mylog.raw"); // or mylog.data
    }
}
```

Additional Resources: [Profiler](/engine/6000.7/script-reference/unityengine/profiling/profiler.md).
