# ListPool<T>

> A version of CollectionPool<TCollection, TItem> for Lists.

## Definition

* **Type:** Class
* **Namespace:** [UnityEngine.Pool](/engine/6000.7/script-reference/unityengine/pool.md)
* **Assembly:** UnityEngine.CoreModule
* **Inherits from:** CollectionPool\<List\<T>, T>

```csharp
public class ListPool<T> : CollectionPool<List<T>, T>
```

## Examples

```csharp
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Pool;

// This example shows how both version of Get could be used to simplify a line of points.
public class Simplify2DLine
{
    public List<Vector2> SimplifyLine(Vector2[] points)
    {
        // This version will only be returned to the pool if we call Release on it.
        var simplifiedPoints = ListPool<Vector2>.Get();

        // Copy the points into a temp list so we can pass them into the Simplify method
        // When the pooled object leaves the scope it will be Disposed and returned to the pool automatically.
        // This version is ideal for working with temporary lists.
        using (var pooledObject = ListPool<Vector2>.Get(out List<Vector2> tempList))
        {
            for (int i = 0; i < points.Length; ++i)
            {
                tempList.Add(points[i]);
            }

            LineUtility.Simplify(tempList, 1.5f, simplifiedPoints);
        }
        return simplifiedPoints;
    }
}
```

## Inheritance

**Inherited Members:**

* CollectionPool\<List\<T>, T>.Get()
* CollectionPool\<List\<T>, T>.Get(List\<T>)
* CollectionPool\<List\<T>, T>.Release(List\<T>)
