# PreLateUpdate

> Update phase in the native player loop.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEngine.PlayerLoop](/engine/6000.7/script-reference/unityengine/playerloop.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public struct PreLateUpdate
```

## Remarks

This is the C# representation of an update phase in the native player loop. It can only be used to identify the update phase in native.

## Structs

| Struct                                                                                                                                                     | Description                                                 |
| ---------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------- |
| [PreLateUpdate.AccessibilityUpdate](/engine/6000.7/script-reference/unityengine/playerloop/prelateupdate/accessibilityupdate.md)                           | A native engine system that the native player loop updates. |
| [PreLateUpdate.AIUpdatePostScript](/engine/6000.7/script-reference/unityengine/playerloop/prelateupdate/aiupdatepostscript.md)                             | A native engine system that the native player loop updates. |
| [PreLateUpdate.ConstraintManagerUpdate](/engine/6000.7/script-reference/unityengine/playerloop/prelateupdate/constraintmanagerupdate.md)                   | A native engine system that the native player loop updates. |
| [PreLateUpdate.DirectorDeferredEvaluate](/engine/6000.7/script-reference/unityengine/playerloop/prelateupdate/directordeferredevaluate.md)                 | A native engine system that the native player loop updates. |
| [PreLateUpdate.DirectorUpdateAnimationBegin](/engine/6000.7/script-reference/unityengine/playerloop/prelateupdate/directorupdateanimationbegin.md)         | A native engine system that the native player loop updates. |
| [PreLateUpdate.DirectorUpdateAnimationEnd](/engine/6000.7/script-reference/unityengine/playerloop/prelateupdate/directorupdateanimationend.md)             | A native engine system that the native player loop updates. |
| [PreLateUpdate.EndGraphicsJobsAfterScriptUpdate](/engine/6000.7/script-reference/unityengine/playerloop/prelateupdate/endgraphicsjobsafterscriptupdate.md) | A native engine system that the native player loop updates. |
| [PreLateUpdate.LegacyAnimationUpdate](/engine/6000.7/script-reference/unityengine/playerloop/prelateupdate/legacyanimationupdate.md)                       | A native engine system that the native player loop updates. |
| [PreLateUpdate.ParticleSystemBeginUpdateAll](/engine/6000.7/script-reference/unityengine/playerloop/prelateupdate/particlesystembeginupdateall.md)         | A native engine system that the native player loop updates. |
| [PreLateUpdate.Physics2DLateUpdate](/engine/6000.7/script-reference/unityengine/playerloop/prelateupdate/physics2dlateupdate.md)                           | A native engine system that the native player loop updates. |
| [PreLateUpdate.PhysicsLateUpdate](/engine/6000.7/script-reference/unityengine/playerloop/prelateupdate/physicslateupdate.md)                               | A native engine system that the native player loop updates. |
| [PreLateUpdate.ScriptRunBehaviourLateUpdate](/engine/6000.7/script-reference/unityengine/playerloop/prelateupdate/scriptrunbehaviourlateupdate.md)         | A native engine system that the native player loop updates. |
| [PreLateUpdate.UIElementsUpdatePanels](/engine/6000.7/script-reference/unityengine/playerloop/prelateupdate/uielementsupdatepanels.md)                     | A native engine system that the native player loop updates. |
| [PreLateUpdate.UpdateMasterServerInterface](/engine/6000.7/script-reference/unityengine/playerloop/prelateupdate/updatemasterserverinterface.md)           | A native engine system that the native player loop updates. |
| [PreLateUpdate.UpdateNetworkManager](/engine/6000.7/script-reference/unityengine/playerloop/prelateupdate/updatenetworkmanager.md)                         | A native engine system that the native player loop updates. |
