# Delayed

> The Playable has been delayed, using PlayableExtensions.SetDelay. It will not start until the delay is entirely consumed.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Playables](/engine/6000.7/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Removed.** Delayed is obsolete; use a custom ScriptPlayable to implement this feature

```csharp
Delayed = 2
```
