# Stop()

> Stops the graph, if it is playing.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Playables](/engine/6000.7/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void Stop()
```

### Remarks

Time will stop being incremented automatically for this graph's [Playable](/engine/6000.7/script-reference/unityengine/playables/playable.md).
