# SetResolver(IExposedPropertyTable)

> Changes the table used by the graph to resolve ExposedReference s.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Playables](/engine/6000.7/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void SetResolver(IExposedPropertyTable value)
```

### Parameters

**** (\[IExposedPropertyTable]\(/engine/6000.7/script-reference/unityengine/iexposedpropertytable)):&#x20;
