# DestroyOutput<U>(U)

> Destroys the PlayableOutput.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Playables](/engine/6000.7/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.CoreModule

## DestroyOutput\<T>(T)

```csharp
public void DestroyOutput<U>(U output) where U : struct, IPlayableOutput
```

### Parameters

**** (T): The output to destroy.
