# GetSpeed<U>(U)

> Returns the speed multiplier that is applied to the the current Playable.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Playables](/engine/6000.7/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.CoreModule

## GetSpeed\<T>(T)

```csharp
public static double GetSpeed<U>(this U playable) where U : struct, IPlayable
```

### Parameters

**** (T): The [Playable](/engine/6000.7/script-reference/unityengine/playables/playable.md) used by this operation.

### Returns

| Type                                                           | Description        |
| -------------------------------------------------------------- | ------------------ |
| [double](https://learn.microsoft.com/dotnet/api/system.double) | The current speed. |

### Remarks

Use this templated extension method on any type that inherits from [IPlayable](/engine/6000.7/script-reference/unityengine/playables/iplayable.md).
