# Pause()

> Pauses playback of the currently running playable.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Playables](/engine/6000.7/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.DirectorModule

```csharp
public void Pause()
```

### Remarks

This method internally invokes [PlayableGraph.Stop](/engine/6000.7/script-reference/unityengine/playables/playablegraph/stop.md) to stop the playable graph time from being automatically updated.
