# GetReferenceValue(PropertyName, out bool)

> Retrieves an ExposedReference binding.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Playables](/engine/6000.7/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.DirectorModule

## GetReferenceValue(PropertyName, bool)

```csharp
public Object GetReferenceValue(PropertyName id, out bool idValid)
```

### Parameters

**** (\[PropertyName]\(/engine/6000.7/script-reference/unityengine/propertyname)): Identifier of the ExposedReference.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): Whether the reference was found.

### Returns

| Type                                                            | Description |
| --------------------------------------------------------------- | ----------- |
| [Object](/engine/6000.7/script-reference/unityengine/object.md) |             |
