# extrapolationMode

> Controls how the time is incremented when it goes beyond the duration of the playable.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Playables](/engine/6000.7/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.DirectorModule

```csharp
public DirectorWrapMode extrapolationMode { get; set; }
```
