# ClearReferenceValue(PropertyName)

> Clears an exposed reference value.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Playables](/engine/6000.7/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.DirectorModule

```csharp
public void ClearReferenceValue(PropertyName id)
```

### Parameters

**** (\[PropertyName]\(/engine/6000.7/script-reference/unityengine/propertyname)): Identifier of the ExposedReference.
