# OnBehaviourPause(Playable, FrameData)

> This method is invoked when one of the following situations occurs: The effective play state during traversal is changed to PlayState.Paused. This state is indicated by FrameData.effectivePlayState. The PlayableGraph is stopped while the playable play state is Playing. This state is indicated by PlayableGraph.IsPlaying returning true.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Playables](/engine/6000.7/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public virtual void OnBehaviourPause(Playable playable, FrameData info)
```

### Parameters

**** (\[Playable]\(/engine/6000.7/script-reference/unityengine/playables/playable)): The [Playable](/engine/6000.7/script-reference/unityengine/playables/playable.md) that owns the current PlayableBehaviour.**** (\[FrameData]\(/engine/6000.7/script-reference/unityengine/playables/framedata)): A [FrameData](/engine/6000.7/script-reference/unityengine/playables/framedata.md) structure that contains information about the current frame context.
