# timeLooped

> Indicates the local time wrapped because it has reached the duration and the extrapolation mode is set to Loop.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Playables](/engine/6000.7/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool timeLooped { get; }
```
