# DataStreamType

> Describes the type of information that flows in and out of a Playable. This also specifies that this Playable is connectable to others of the same type.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine.Playables](/engine/6000.7/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Deprecated.** DataStreamType is no longer required and will be removed in a future release.

```csharp
public enum DataStreamType
```

## Fields

| Value                                                                                          | Description                                                                                                                                                                        |
| ---------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [Animation](/engine/6000.7/script-reference/unityengine/playables/datastreamtype/animation.md) | Describes that the information flowing in and out of the Playable is of Animation type.                                                                                            |
| [Audio](/engine/6000.7/script-reference/unityengine/playables/datastreamtype/audio.md)         | Describes that the information flowing in and out of the Playable is of Audio type.                                                                                                |
| [None](/engine/6000.7/script-reference/unityengine/playables/datastreamtype/none.md)           | Describes that the Playable does not have any particular type. This is use for Playables that execute script code, or that create their own playable graphs, such as the Sequence. |
| [Texture](/engine/6000.7/script-reference/unityengine/playables/datastreamtype/texture.md)     | Describes that the information flowing in and out of the Playable is of type Texture.                                                                                              |
