# useSideBounce

> Should bounce be used on the platform sides?

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool useSideBounce { get; set; }
```

### Remarks

When false, a contact on the sides uses no bounce.  When true, any existing bounce is used.  This is useful to stop bouncing of a [Collider2D](/engine/6000.7/script-reference/unityengine/collider2d.md) when in contact with a vertical surface.  The "sides" are defined as the edges perpendicular to the "top" surface(s) in local-space.
