# distance

> The distance measured from the Plane to the origin, along the Plane's normal.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public float distance { readonly get; set; }
```

### Remarks

Note, this means a positive value for distance results in the Plane facing towards the origin. A negative distance value results in the Plane facing away from the origin.

Additional Resources: [Plane.normal](/engine/6000.7/script-reference/unityengine/plane/normal.md).
