# Multiply

> Uses a Multiply algorithm when combining friction or bounciness i.e. the product of the two values is used.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Multiply = 2
```

### Remarks

Given two friction or bounciness values, the `Multiply` algorithm used is: `valueA * valueB`.
