# staticFriction

> The friction coefficient used when an object is lying on a surface.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public float staticFriction { get; set; }
```

### Remarks

Must be greater than or equal to zero. Natural materials will usually have a friction coefficient between 0 (no friction at all, like slippery ice) and 1 (full friction, like rubber). Values larger than 1 are possible, and may be realistic for sticky materials.
