# SyncTransforms()

> Synchronizes.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public static void SyncTransforms()
```

### Remarks

When a [Transform](/engine/6000.7/script-reference/unityengine/transform.md) component changes, any [Rigidbody2D](/engine/6000.7/script-reference/unityengine/rigidbody2d.md) or [Collider2D](/engine/6000.7/script-reference/unityengine/collider2d.md) on that [Transform](/engine/6000.7/script-reference/unityengine/transform.md) or its children may need to be repositioned, rotated or scaled depending on the change to the [Transform](/engine/6000.7/script-reference/unityengine/transform.md).
