# linearSleepTolerance

> A rigid-body cannot sleep if its linear velocity is above this tolerance.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public static float linearSleepTolerance { get; set; }
```
