# bounceThreshold

> Any collisions with a relative linear velocity below this threshold will be treated as inelastic so no bounce will occur.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public static float bounceThreshold { get; set; }
```
