# None

> The pen is in a neutral state.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.InputLegacyModule

```csharp
None = 0
```

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void OnGUI()
    {
        Event m_Event = Event.current;

        if (m_Event.type == EventType.MouseDown)
        {
            if (m_Event.pointerType == PointerType.Pen)     //Check if it's a pen event.
            {
                if (m_Event.penStatus == PenStatus.None)
                    Debug.Log("Pen is in a neutral state.");
            }
        else
            Debug.Log("Mouse Down.");                   //If it's not a pen event, it's a mouse event. 
        }
    }
}
```
