# InheritEverything

> When spawning new particles, inherit all available properties from the parent particles.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
InheritEverything = InheritColor | InheritSize | InheritRotation | InheritLifetime | InheritDuration
```
