# ParticleSystemStopAction

> The action to perform when the Particle System stops.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public enum ParticleSystemStopAction
```

## Fields

| Value                                                                                        | Description                                                                  |
| -------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------- |
| [Callback](/engine/6000.7/script-reference/unityengine/particlesystemstopaction/callback.md) | Call OnParticleSystemStopped on all scripts attached to the same GameObject. |
| [Destroy](/engine/6000.7/script-reference/unityengine/particlesystemstopaction/destroy.md)   | Destroy the GameObject containing the Particle System.                       |
| [Disable](/engine/6000.7/script-reference/unityengine/particlesystemstopaction/disable.md)   | Disable the GameObject containing the Particle System.                       |
| [None](/engine/6000.7/script-reference/unityengine/particlesystemstopaction/none.md)         | Do nothing.                                                                  |
