# ParticleSystemRenderMode

> The rendering mode for particle systems.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public enum ParticleSystemRenderMode
```

## Remarks

This is used by the [ParticleSystemRenderer](/engine/6000.7/script-reference/unityengine/particlesystemrenderer.md) to determine how to render the particles.

## Fields

| Value                                                                                                              | Description                                                                                 |
| ------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------- |
| [Billboard](/engine/6000.7/script-reference/unityengine/particlesystemrendermode/billboard.md)                     | Render particles as billboards facing the active camera. (Default)                          |
| [HorizontalBillboard](/engine/6000.7/script-reference/unityengine/particlesystemrendermode/horizontalbillboard.md) | Render particles as billboards always facing up along the y-Axis.                           |
| [Mesh](/engine/6000.7/script-reference/unityengine/particlesystemrendermode/mesh.md)                               | Render particles as meshes.                                                                 |
| [None](/engine/6000.7/script-reference/unityengine/particlesystemrendermode/none.md)                               | Do not render particles.                                                                    |
| [Stretch](/engine/6000.7/script-reference/unityengine/particlesystemrendermode/stretch.md)                         | Stretch particles in the direction of motion.                                               |
| [VerticalBillboard](/engine/6000.7/script-reference/unityengine/particlesystemrendermode/verticalbillboard.md)     | Render particles as billboards always facing the player, but not pitching along the x-Axis. |
