# sortingFudge

> Biases Particle System sorting amongst other transparencies.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public float sortingFudge { get; set; }
```

### Remarks

Use lower (negative) numbers to prioritize the Particle System to draw closer to the front, and use higher numbers to prioritize other transparent objects.
