# renderMode

> Specifies how the system draws particles.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public ParticleSystemRenderMode renderMode { get; set; }
```

### Examples

```csharp
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour {

    private ParticleSystem ps;
    private ParticleSystemRenderer psr;
    public ParticleSystemRenderMode renderMode = ParticleSystemRenderMode.Billboard;
    public float cameraScale = 0.0f;
    public float lengthScale = 0.0f;
    public float velocityScale = 1.0f;

    void Start() {

        ps = GetComponent<ParticleSystem>();
        psr = GetComponent<ParticleSystemRenderer>();

        psr.mesh = Resources.GetBuiltinResource<Mesh>("Capsule.fbx");

        var main = ps.main;
        main.startSpeed = new ParticleSystem.MinMaxCurve(0.5f, 1.5f);
        main.startSize = new ParticleSystem.MinMaxCurve(0.1f, 0.8f);
    }

    void Update() {
        psr.renderMode = renderMode;
        psr.cameraVelocityScale = cameraScale;
        psr.lengthScale = lengthScale;
        psr.velocityScale = velocityScale;

        if (renderMode == ParticleSystemRenderMode.Stretch)
            Camera.main.transform.position = new Vector3(Mathf.Sin(Time.time) * 4.0f, 0.0f, -10.0f);    // move the camera so we can see the effect on stretch camera velocity
    }

    void OnGUI() {
        renderMode = (ParticleSystemRenderMode)GUI.SelectionGrid(new Rect(25, 25, 900, 30), (int)renderMode, new GUIContent[] { new GUIContent("Billboard"), new GUIContent("Stretch"), new GUIContent("HorizontalBillboard"), new GUIContent("VerticalBillboard"), new GUIContent("Mesh"), new GUIContent("None") }, 6);

        if (renderMode == ParticleSystemRenderMode.Stretch) {

            GUI.Label(new Rect(25, 80, 100, 30), "Camera Scale");
            GUI.Label(new Rect(25, 120, 100, 30), "Length Scale");
            GUI.Label(new Rect(25, 160, 100, 30), "Velocity Scale");

            cameraScale = GUI.HorizontalSlider(new Rect(125, 85, 100, 30), cameraScale, 0.0f, 10.0f);
            lengthScale = GUI.HorizontalSlider(new Rect(125, 125, 100, 30), lengthScale, 0.0f, 10.0f);
            velocityScale = GUI.HorizontalSlider(new Rect(125, 165, 100, 30), velocityScale, 0.0f, 10.0f);
        }
    }
}
```
