# startColors

> The initial color of each particle.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.ParticleSystemJobs](/engine/6000.7/script-reference/unityengine/particlesystemjobs.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public readonly NativeArray<Color32> startColors { get; }
```

### Remarks

Unity multiplies these values by any settings in the SizeOverLifetimeModule and SizeBySpeedModule during rendering.
