# IncludeParticleIndices

> Instead of only baking triangle indices into the indices texture, bake a 2 channel index texture containing triangle indices and particle indices.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
IncludeParticleIndices = 16
```
