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Unity Engine


radiusScale

A multiplier Unity applies to the size of each particle before it processes overlaps.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public float radiusScale { get; set; }

Remarks

Useful for improving the visual accuracy of overlaps, for example when there is an alpha border in the particle texture.
Additional Resources: _trigger