radiusScale
A multiplier Unity applies to the size of each particle before it processes overlaps.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public float radiusScale { get; set; }
Remarks
Useful for improving the visual accuracy of overlaps, for example when there is an alpha border in the particle texture.
Additional Resources: _trigger