# colliderQueryMode

> Determines whether collider information is available when calling ParticlePhysicsExtensions.GetTriggerParticles.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public ParticleSystemColliderQueryMode colliderQueryMode { get; set; }
```

### Remarks

Use this option if you need to know which Colliders particles interacted with, inside the OnParticleTrigger callback.

Using it has an impact on performance, therefore it is disabled by default.
