# textureMode

> Choose whether the U coordinate of the trail Texture is tiled or stretched.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public ParticleSystemTrailTextureMode textureMode { get; set; }
```

### Remarks

Stretching maps the texture along the trail with no repeats. Tiling maps the texture along the trail with repeats every world unit. To change the repeat rate, use [\_textureScale](/engine/6000.7/script-reference/unityengine/particlesystem/trailmodule/texturescale.md) or [Material.SetTextureScale](/engine/6000.7/script-reference/unityengine/material/settexturescale.md).
