textureMode
Choose whether the U coordinate of the trail Texture is tiled or stretched.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public ParticleSystemTrailTextureMode textureMode { get; set; }
Remarks
Stretching maps the texture along the trail with no repeats. Tiling maps the texture along the trail with repeats every world unit. To change the repeat rate, use _textureScale or Material.SetTextureScale.