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Unity Engine


textureMode

Choose whether the U coordinate of the trail Texture is tiled or stretched.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public ParticleSystemTrailTextureMode textureMode { get; set; }

Remarks

Stretching maps the texture along the trail with no repeats. Tiling maps the texture along the trail with repeats every world unit. To change the repeat rate, use _textureScale or Material.SetTextureScale.