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Unity Engine


sizeAffectsWidth

Set whether the particle size acts as a multiplier on top of the trail width.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public bool sizeAffectsWidth { get; set; }

Remarks

Useful for making larger particles have wider trails.

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public bool sizeAffectsWidth = true; void Start() { ps = GetComponent<ParticleSystem>(); var main = ps.main; main.startColor = new ParticleSystem.MinMaxGradient(Color.red, Color.yellow); main.startSize = new ParticleSystem.MinMaxCurve(0.01f, 1.0f); main.startLifetime = 1.5f; var trails = ps.trails; trails.enabled = true; var psr = GetComponent<ParticleSystemRenderer>(); psr.trailMaterial = new Material(Shader.Find("Sprites/Default")); } void Update() { var trails = ps.trails; trails.sizeAffectsWidth = sizeAffectsWidth; } void OnGUI() { sizeAffectsWidth = GUI.Toggle(new Rect(25, 25, 200, 30), sizeAffectsWidth, "Size affects width"); }}