# uvChannelMask

> Choose which UV channels receive Texture animation.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public UVChannelFlags uvChannelMask { get; set; }
```

### Remarks

By default, all UV channels receive animation.
