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Unity Engine


timeMode

Select whether the system bases the playback on mapping a curve to the lifetime of each particle, by using the particle speeds, or if playback simply uses a constant frames per second.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public ParticleSystemAnimationTimeMode timeMode { get; set; }

Remarks

Additional Resources: _frameOverTime, _speedRange, _fps