# death1

> Sub-Particle System to spawn on death of the parent system's particles.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

> **Warning:**
>
> **Deprecated.** death1 property is deprecated. Use AddSubEmitter, RemoveSubEmitter, SetSubEmitterSystem and GetSubEmitterSystem instead.

```csharp
public ParticleSystem death1 { get; set; }
```

### Remarks

The sub-Particle System will be emitted using the first emission burst parameters. If the system does not contain burst parameters, then nothing will be emitted; if the system contains more than one burst parameter, then the additional parameters will not be used.
