# textureClipChannel

> Selects which channel of the Texture to use for discarding particles.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public ParticleSystemShapeTextureChannel textureClipChannel { get; set; }
```

### Remarks

Additional Resources: [\_textureClipThreshold](/engine/6000.7/script-reference/unityengine/particlesystem/shapemodule/textureclipthreshold.md), [\_texture](/engine/6000.7/script-reference/unityengine/particlesystem/shapemodule/texture.md)
