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Unity Engine


radiusThickness

Radius thickness of the shape's edge from which to emit particles.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public float radiusThickness { get; set; }

Remarks

When emitting from the edge of Circles, Cones, and Spheres, you can use this to add a thicker border to the edge where the system emits particles.
Additional Resources: _shapeType