radiusThickness
Radius thickness of the shape's edge from which to emit particles.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public float radiusThickness { get; set; }
Remarks
When emitting from the edge of Circles, Cones, and Spheres, you can use this to add a thicker border to the edge where the system emits particles.
Additional Resources: _shapeType