# normalOffset

> Move particles away from the surface of the source Mesh.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public float normalOffset { get; set; }
```

### Remarks

Additional Resources: [\_shapeType](/engine/6000.7/script-reference/unityengine/particlesystem/shapemodule/shapetype.md)
