# meshSpawnSpeed

> In animated modes, this determines how quickly the particle emission position moves across the Mesh.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public ParticleSystem.MinMaxCurve meshSpawnSpeed { get; set; }
```

### Remarks

The value is specified in terms of the number of complete passes over the Mesh. A value of 2 would mean that the particle emission position traversed the Mesh twice per second.

Additional Resources: [\_meshSpawnMode](/engine/6000.7/script-reference/unityengine/particlesystem/shapemodule/meshspawnmode.md), [ParticleSystemShapeMultiModeValue](/engine/6000.7/script-reference/unityengine/particlesystemshapemultimodevalue.md), [\_shapeType](/engine/6000.7/script-reference/unityengine/particlesystem/shapemodule/shapetype.md)
